pylav.storage.controllers.players package# Submodules# pylav.storage.controllers.players.config module# class pylav.storage.controllers.players.config.PlayerConfigController(client)[source]# Bases: object property client# async get_alone_dc(guild_id)[source]# async get_alone_pause(guild_id)[source]# async get_auto_play(guild_id)[source]# async get_auto_shuffle(guild_id)[source]# get_config(guild_id)[source]# async get_empty_queue_dc(guild_id)[source]# get_global_config()[source]# async get_max_volume(guild_id)[source]# async get_self_deaf(guild_id)[source]# async get_shuffle(guild_id)[source]# async get_volume(guild_id)[source]# async initialize_global_config()[source]# async is_dj(user, guild, *, additional_role_ids=None, additional_user_ids=None)[source]# async reset_to_default(guild_id)[source]# pylav.storage.controllers.players.states module# class pylav.storage.controllers.players.states.PlayerStateController(client)[source]# Bases: object property client# async delete_all_players()[source]# async delete_player(guild_id)[source]# async fetch_all_players()[source]# async fetch_player(guild_id)[source]# async save_player(player)[source]# async save_players(players)[source]# Module contents#