pylav.events.plugins package¶
Submodules¶
pylav.events.plugins.sponsorblock module¶
- class pylav.events.plugins.sponsorblock.SegmentSkippedEvent(player, node, event_object)[source]¶
Bases:
PyLavEvent
This event is dispatched when a segment is skipped.
Event can be listened to by adding a listener with the name pylav_segment_skipped_event.
- player¶
The player that skipped the segment.
- Type:
Player
- segment¶
The segment that was skipped.
- Type:
Segment
- node¶
The node that dispatched the event.
- Type:
Node
- event¶
The raw event object.
- Type:
SegmentSkipped
- event¶
- node¶
- player¶
- segment¶
- class pylav.events.plugins.sponsorblock.SegmentsLoadedEvent(player, node, event_object)[source]¶
Bases:
PyLavEvent
This event is dispatched when segments are loaded.
Event can be listened to by adding a listener with the name pylav_segments_loaded_event.
- player¶
The player that loaded the segments.
- Type:
Player
- segments¶
The segments that were loaded.
- Type:
list[Segment]
- node¶
The node that dispatched the event.
- Type:
Node
- event¶
The raw event object.
- Type:
SegmentsLoaded
- event¶
- node¶
- player¶
- segments¶
Module contents¶
- class pylav.events.plugins.SegmentSkippedEvent(player, node, event_object)[source]¶
Bases:
PyLavEvent
This event is dispatched when a segment is skipped.
Event can be listened to by adding a listener with the name pylav_segment_skipped_event.
- player¶
The player that skipped the segment.
- Type:
Player
- segment¶
The segment that was skipped.
- Type:
Segment
- node¶
The node that dispatched the event.
- Type:
Node
- event¶
The raw event object.
- Type:
SegmentSkipped
- event¶
- node¶
- player¶
- segment¶
- class pylav.events.plugins.SegmentsLoadedEvent(player, node, event_object)[source]¶
Bases:
PyLavEvent
This event is dispatched when segments are loaded.
Event can be listened to by adding a listener with the name pylav_segments_loaded_event.
- player¶
The player that loaded the segments.
- Type:
Player
- segments¶
The segments that were loaded.
- Type:
list[Segment]
- node¶
The node that dispatched the event.
- Type:
Node
- event¶
The raw event object.
- Type:
SegmentsLoaded
- event¶
- node¶
- player¶
- segments¶